| Voxel Spacing |

After some hours of development here come a small experiment in javascript using canvas and ImageData.You'll find more information on voxel.onaluf.org.
ps. the screenshot is from an higher resolution as what you'll find online. That's because it's really slow otherwise :) ...
| tags >> announcement, javascript | permalink >>comments >> add |
| Sylvain Garden | Génial. Je suggère de changer la résolution dynamiquement : low pendant les déplacements, high en immobile... comme le font certains appli Flash. |
| Selim | Merci Sylvain c'est une très bonne idée! Je vais tenter d'implémenter ça dés que j'ai un peu de temps... |
| francis | Hey man. That is excellent. I didn't know that you could implement double buffering like that. You've sped up my canvas game 2X. Thanks :) |
| Rocket | Cool stuff ;-) Try to modify your experiment and code and added some features: - better antialising - water level - ground detection (little bit buggy) - beautifying the landscape terrain gfx - water waves simulation (basic) http://www.rocketmans.net/Voxelspace/landscape1.html And used this for a bumpmapped terrain : http://www.rocketmans.net/Voxelspace/bumpmap.html Rather poor frame rates, but acceptable on a dual core ;-) Best with Chrome 9/10 (beta) or FF 4.0 (beta) Experiments will be continued ;-) |
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